Transport Fever 3 reference
Transport Fever 3 Wiki
Released 29 September 2026 · PC, PlayStation & Xbox
Find reviewed vehicle resource models, cargo names and default industry chains. Guides explain what the sources establish and where game settings or live play can change the result.

Verified resource index
Start with the game data
Jump directly to names, categories and default relationships reviewed from the current base resources.
Vehicle rows are resource model records, sometimes variants; they are not a count of distinct purchasable vehicles.
Practical guides
Continue with a player question
Read the source-backed overview, management guide, signal notes or a worked production example.
Also see mods and support · system requirements
Quick answers
Three useful starting points
- What does a brewery need?
Its reviewed default source rule uses grain and glass to produce beverages. Economy settings can change available inputs.
Read the guide- Does a vehicle's end year include that year?
A positive retirement year is exclusive. A raw value of 0 has no verified gameplay meaning yet.
Read the guide- Does an industry recipe work in every economy?
No universal rule follows from an industry's source tags. Cargo availability and economy settings can remove an input or a whole rule.
Read the guide
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