Skip to content

Transport Fever 3 reference

Transport Fever 3 Wiki

Released 29 September 2026 · PC, PlayStation & Xbox

Find reviewed vehicle resource models, cargo names and default industry chains. Guides explain what the sources establish and where game settings or live play can change the result.

Transport Fever 3 official screenshot showing a freight train passing an industrial site
Official game screenshot · © Urban Games · Steam store listing

Verified resource index

Start with the game data

Jump directly to names, categories and default relationships reviewed from the current base resources.

Vehicle rows are resource model records, sometimes variants; they are not a count of distinct purchasable vehicles.

Practical guides

Continue with a player question

Read the source-backed overview, management guide, signal notes or a worked production example.

Also see mods and support · system requirements

Quick answers

Three useful starting points

What does a brewery need?

Its reviewed default source rule uses grain and glass to produce beverages. Economy settings can change available inputs.

Read the guide
Does a vehicle's end year include that year?

A positive retirement year is exclusive. A raw value of 0 has no verified gameplay meaning yet.

Read the guide
Does an industry recipe work in every economy?

No universal rule follows from an industry's source tags. Cargo availability and economy settings can remove an input or a whole rule.

Read the guide

Planning your next game? We also maintain MyGamesWiki, where you can browse game reference pages and planning tools by title.